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While there is little in the way of animation, it’s the diversity that draws you in, along with a few interesting effects regarding the live actors doing walk-on rolls at various points.Įvery environment you can think of is included, from a dilapidated frontier hamlet, junkyard, low-tech steampunk, sprawling mountains, thick forests, deserts, and ancient cities.
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Graphically, the game is Cyan’s best yet, with very rich and detailed environments which allow for free roaming – walk anywhere and interact with any number of objects. From here, it’s all about exploration and piecing together what little information there is from recordings, notes, books and the odd appearance of a living soul. Guided by the simplest of on-screen prompts through a short introduction, you are thrown into a new world called Hunrath. It is up to you to put the pieces together, fill in the blanks and find out what’s going on. Like any good adventure, Obduction starts you off with absolutely no clue where you are, what’s happened, or what you are meant to do. Two and a half years later, the game is finally out, and what a gloriously grand title it is. Back in October 2013, Cyan put Obduction up on Kickstarter and successfully funded it for a cool $1.3 million, so obviously, there was still interest. When the granddaddy of adventure titles wants to put together a new game, people tend to pay attention. Cyan, the creators of Myst, took to Kickstarter to see if there was still interest in a new adventure title, and the answer was a resounding ‘yes’. In the age of Kickstarter and crowd funding endeavors, there is an outlet for companies to gauge interest in such niche titles.
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Just because a genre isn’t popular, doesn’t mean it’s bad. They were stories wrapped in puzzles that could be played casually, as there was no imminent death or sudden attack for doing something wrong or taking too long.įor the most part, these puzzle adventures have fallen out of favor, with the gaming industry focusing on instant gratification, mobile apps and MOBAs. Detailed environments that pulled you in, while challenging your mental faculties. Myst and its follow-up titles, such as Riven, were the epitome of point and click adventures. Of course, we’re talking about Super Mario Bros… wait no, Myst! With its rich plot, complex puzzles and incredibly eerie atmosphere. It required a fair amount of imagination as well, which is why so many of these adventures have lasted the power of imagination.Įven among the flurry of such advanced pre-rendered games, one not only provided some of the most exotic environments, it also became an ageless title still enjoyed today. The pre-rendered backgrounds using advanced (for the time) ray-tracing techniques to build incredibly realistic environments on VGA screens. Point and click puzzle adventures had a real heyday back in the late 90s and early naughties.